![]() ![]() ![]() You can do all your setup and grey-boxing, then very quickly export things to digital content creation tools (DCC), such as 3ds Max, Maya or Maya LT, have the artists finalize the content, and safely merge your changes back into those Assets to continue your work in Unity. ![]() By doing this, it enables you to round trip very easily and save loads of time. If you want to export the animation into the same file as the animated object: 1. This will export the clip into an FBX containing only the animation (which can then be applied to the object in Unity or Maya). The Exporter enables Autodesk tools to be aware of your Unity project and the location of your Assets folder. In the Timeline window, select the desired animation clip, then from the top menu select GameObject > Export Selected Timeline Clip. The FBX Exporter package makes it smooth and easy to send geometry and animation from Unity 2017.3 or later, to any application that supports FBX, and back again with minimal effort. The Unity FBX Exporter is available in Preview via the Package Manager from versions 2018.3 and up. The built-in Unity FBX Importer provides support for:Īnimation and animated custom properties (when present in the FBX file) A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ![]()
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